| +5 | Strength | 
| +0 | Dexterity | 
| +5 | Constitution | 
| +2 | Intelligence | 
| +0 | Wisdom | 
| -1 | Charisma | 
| +0 | Acrobatics | 
| +0 | Animal Handling | 
| +2 | Arcana | 
| +5 | Athletics | 
| -1 | Deception | 
| +4 | History | 
| +2 | Insight | 
| +1 | Intimidation | 
| +2 | Investigation | 
| +0 | Medicine | 
| +2 | Nature | 
| +2 | Perception | 
| -1 | Performance | 
| -1 | Persuasion | 
| +2 | Religion | 
| +0 | Sleight of Hands | 
| +0 | Stealth | 
| +0 | Survival | 
| Longsword | +5 | 1d8 + 3 slashing | 
|---|---|---|
| Light Crossbow | +2 | 1d8 piercing | 
| Fire Bolts | +4 | 1d10 fire | 
| Burning Hands | DC 12 | 3d6 Fire | 
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.