| -1 | Strength |
| +2 | Dexterity |
| +1 | Constitution |
| +5 | Intelligence |
| +2 | Wisdom |
| +2 | Charisma |
| +2 | Acrobatics |
| +0 | Animal Handling |
| +5 | Arcana |
| -1 | Athletics |
| +4 | Deception |
| +3 | History |
| +0 | Insight |
| +2 | Intimidation |
| +5 | Investigation |
| +0 | Medicine |
| +3 | Nature |
| +0 | Perception |
| +4 | Performance |
| +2 | Persuasion |
| +3 | Religion |
| +4 | Sleight of Hands |
| +2 | Stealth |
| +0 | Survival |
| Weapon | Attack | Damage | Range |
|---|---|---|---|
| Dagger | 1d20+4 | 1d4+2 | 5 ft |
| Firebolt | 1d20+5 | 1d10 | 120 ft |
| Shocking Grasp | 1d20+5 | 1d8 | Touch |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook 5e
0-level (Cantrip) Evocation
PHB: P. 255
0-level (Cantrip) Evocation
PHB pg. 275
0-level (Cantrip) Evocation
PHB pg. 220
1-level Evocation
PHB pg. 233
1-level Illusion
PHB: P. 252
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerBasic Rules , pg. 256
1-level Abjuration
PHB
1-level Evocation
Player's Handbook 5e
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
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