Wrangler
Hit Points
Hit Dice: d10 per Wrangler level
Hit Points at first Level: See Fighter
Hit Points at Higher Levels: See Fighter
Overview & Creation
A Human Herding Cattle from horseback, a dwarf charging into battle on a boar, and a Halfling rushing through a group of goblin rustlers on a mastiff are all Wranglers. The Archetypal Wrangler is a fighter who specializes in Shooting, Roping, and Riding. Wranglers are also whisperers who form strong bonds with their trusty animal companions. most Wranglers gain their skill set working as cowhands and ranchers, others from riding in a gang of outlaws rustling livestock and holding up stagecoaches. Either way, when you ride into danger you're in good company with a Wrangler by your side.
Class Features
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency in two of the following skills of your choice: Animal Handling, Perception, Performance, or Survival. You can choose to gain one tool proficiency in place of one skill proficiency.
Whisperer
Starting at 3rd level, you develop the ability to create a close connection with one creature that becomes your mount. Your mount is a beast, is one size larger than you, has a CR of one quarter or less, walks on four legs, and does not have a fly or swim speed. Work with your Game Master to find the best fit!
Whisperer's Bond
Your mounts abilities, stats, and other rules are as follows:
- Your mount uses your proficiency bonus rather than it's own for ability checks, including attack rolls.
- Your mount is proficient in Constitution and Strength saving throws.
- While your mount is not wearing any armor, it adds your proficiency bonus to its Armor Class.
- For each level you gain after 3rd, your mount gains a number of hit points equal to your Constitution Modifier
- Your mount loses its Multiattack action if it has one
- When your mount drops to 0 hit points, it makes death saving throws using the same rules as player characters.
Training Boon
Training provides your choice of a boon to your mount. Choose one of the following improvements for your mount. You can choose an additional boon at 10th level and 18th level, but you must choose a boon you have not selected previously.
- Your mounts speed increases by 10 feet
- Your mount gains a +1 to its Armor Class
- Your mount is proficient in two skills chosen from Acrobatics, Athletics, Intimidation, Perception, and Stealth
- Your mount is proficient in Dexterity saving throws
Whisperer's commands
Your mount can be trained to do simple tricks at your command. Your commands can come in the form of a word, whistle, or hand signal. Your mount obeys your commands as best it can.
In addition to Dash, Disengage, and Dodge, your mount can be commanded to take the following action options on your initiative, whether you are mounted or not.
- Buck. Your mount tries to unsaddle a creature that is riding or trying to ride it. the rider must make a DC 10 (+ your Proficiency Bonus) Dexterity saving throw with disadvantage. On a failed save, the rider falls off and lands prone in a space within 5 feet of your mount.
- Help. Your mount takes the Help action to aid a friendly creature in attacking a creature that is within 5 feet of your mount.
- Hide. Your mount takes the Hide action
- Use Object. Your mount will do its best to pick up, activate, push, or whatever else you command it to do, taking the Use Object action.
- Intimidate. your mount Roars, Rears up, or anything else it can do to scare a target creature that can see it and makes a Charisma (Intimidation) check.
Lasso Master
At 3rd level, your experience with roping has made you an expert with the lasso. If you have a 30-foot length of rope you can create a lasso as an action. In your hands, a lasso is a martial ranged weapon that you are proficient with, has the
thrown (15/25) and
two-handed properties, and deals no damage.
A large or smaller creature hit by a lasso is restrained until it is freed. You can also choose to have the creature make a Strength saving throw (DC 8 + your Strength Modifier + your Proficiency Bonus) or be knocked prone. A lasso has no effect on creatures that are formless or creatures that are Huge or larger. A creature can use its action to free itself or another creature within its reach. Dealing 5 slashing damage to the lasso (AC 10) also frees the creature without harming it, ending the effect and destroying the lasso. When you use an action, bonus action, or reaction to attack with a lasso, you can make only one attack regardless of the number of attacks you can normally make. You can not use the lasso to make an attack while a creature is already restrained by it.
Courageous Rush
Starting at 7th level, you have learned to focus your courage to protect your herd, crew, or anyone else you care about. When a creature hits an ally within 15 feet you can use your reaction to move yourself (or your mount if mounted) up to half your movement speed, take the damage yourself, and make an attack against that creature. You have resistance to the damage dealt against the attack.
Once you use this feature you must finish a short or long rest before you can use it again.
Superior Whispering
Starting at 10th level, your bond with your mount continues to strengthen and training has made the two of you a more effective team. Whenever an attacker that your mount can see hits it with an attack, it can use its reaction to halve the damage of the attack against it. Your mount also regains a number of hit points equal to your fighter level when you use your second wind feature.
Advanced Whisperer's commands
Your mount can be commanded to take the following actions on your initiative, whether you are mounted or not.
- Coordinated Attack. When you use the Attack action on your turn and your mount is within 15 feet, you can use your bonus action to command your mount to make a melee attack.
- Protector. When a creature within your mount's reach makes an attack against an ally, if you are within 30 feet of your mount, you can use your reaction to command your mount to make a melee weapon attack against the attacking creature.
- Search. Your mount takes the search action.
Careful Aim
At 15th level, you've spent years shooting at far off targets both in and out of the saddle. As a bonus action, you can take careful aim to gain advantage on your next ranged attack before the end of your turn. You can use this feature a number of times equal to your Proficiency Bonus before you must take a long rest to fully regain its use.
Unwavering Endurance
At 18th level, years of working and living in the great outdoors have provided you with a well of energy and endurance to draw from. You have advantage on Constitution saving throws and you can recover a level of exhaustion when you use your Second Wind feature.
In addition, you can now use your Second Wind feature twice between short and long rests.
Starting Equipment
See Fighter