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Barbarian:Path of Great Weapons


Hit Points

Hit Dice: d12 per Barbarian:Path of Great Weapons level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Class Features

-Great Weapons Proficiency:   When you choose this path at 3rd level, you gain the ability to use Great Weapons (see the "Great Weapons" sidebar).   Great Weapons:   Name--Cost--Damage--Weight--Properties--Strength     Giant GreatClub--4gp--2d8--15lb--Giant, Two-handed, Heavy--Str 16   Great Glaive--60gp--2d10--18lb--Giant, Heavy, reach, two-handed--Str 18   Giant GreatAxe--90gp--2d12--20lb--Giant, Heavy, two-handed--Str 20   Giant GreatSword--150gp--4d6--18lb--Giant, Heavy, two-handed--Str 20   Great Halberd 60gp--2d10--18lb--Giant, Heavy, reach, two-handed--Str 18   Giant Maul--150gp--4d6--18lb--Giant, Heavy, two-handed--Str 20   Giant. because of the giant size of these weapons you need all your body to attack with these weapons. To attack with these weapons you need to spend half of your total speed (ej. If you have 30f max movement you need 15f to make one attack and another 15f to do another of you don´t have enough movement you can´t attack normaly with the weapon).   You can create these weapons with enough materials and Proficiency in smith tools or commission a blacksmith to make them for you or you can find them naturally like weapons from giants or a big log can be used like a Giant GratClub.   -Great Charge:   When you choose this path at 3rd level, you gain the ability to use your action to dash, If you move at least 10 feet in a straight line you make one attack against a creature if you are wielding a Great weapon you ignore the "Giant" restricción in your next attack. If the attack hits the creature must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.   -Great Parry:   Beginning at 6th level, When you make an attack with a Great Weapon you can use one of your attacks to adapt a defensive stand and gain a bonus to your AC equal to half of your Proficiency bonus. This action doesn´t count as an attack.   -Great Stamina:   Beginning at 10th level, When you make an attack with a Great Weapon you gain +5 feets to your movement of that turn. As an a bonus action on your turn you can give yourself temporaly hit points equal to your barbarian level + your contitucion modifier, and +10 feets of movement on this turn. you can use this feature an amount equal to your constitucion modifier. You regain them in a long rest.   -Great Strength:   Beginning at 14th level, when you dash you ignore dificult terrain. one per turn your first attack with a great weapon it ignore the "Giant" restriction and you can make another attack as part of the same attack.


Created by

Juanxd123.

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Class Features

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