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Astral Walkers in Dungeons & Dragons 5e

Astral Walkers

Ability Score Increase +2 Intelligence + 1 Wisdom
Size Medium
Speed 30 ft

Astral Affinity: You have resistance to Radiant damage
Astral Phase: You can teleport to a unoccupied space you can see within 60ft of you as long as the area is not covered in shadow
Dark Vision: Mundane Darkness does not impede your vision
Astral Body: You do not need to sleep, you do however need to meditate for at least 4 hours to stay well rested.You can not be blinded
  Child of Light: You know the light cantrip with the added ability to cast it on yourself. At level 3 you learn the see invisibility spell and can cast at level 2 once per long rest. At level 5 you learn the Daylight spell and cast it at level 3 once per day. Intelligence is your spell casting modifier for these spells
 
 

Languages. Common, Celestial, Draconic


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