Clawvin Truenought | Numenera Character Sheet | Numenera | Statblocks & Sheets | World Anvil

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"Clawvin Truenought is a Stealthy Wright who Howls at the moon."

Tier
2
Effort
2
EXP
7
Might
14
Pool
0
Edge
1
Speed
15
Pool
6
Edge
2
Intellect
16
Pool
6
Edge
1
Skills
  • Medium weapons/I
  • Heavy weapons/I
  • Stealth/T
  • Lies/T
  • Trickery/T
  • Fleet of foot/I
  • Crafting Numenera/T
  • Salvaging Numenera/I
  • Understanding Numenera/I
  • Weapon smithing/T
  • Perception/T
Artifacts
Fearmaker (L3)
Slugsplitter (L2)
Iotum scanner (L3) Level: 1d6 + 2
Form: A handheld device with a number of
controls and a wide dish at one end
Effect: When activated and pointed at an
object within immediate range, this device
sounds a tone if the object contains 1 or
more units of iotum of any type.
Depletion: 1 in 1d20
Multi-opener (L3) Level: 1d6 + 2
Form: Slender metallic box with several smaller
telescoping elements
Effect: When attached to a lock (whether
mechanical or machine-mediated) or to the
surface of a sealed machine, the multi-opener
extends tiny manipulators and attempts to
loosen any mechanism holding the device
closed or manipulate any lock that is
amenable to physical manipulation. Devices
fall open like peeled fruits if their level is
1 less than this artifact, and locks open
easily if their level is equal to or less than this
artifact. Salvage tasks made in conjunction
with a multi-opener gain two assets.
Depletion: 1 in 1d10
Limited foresight - 1 intellect cost
Damage Tracking
Armour
0
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
53 Coins
2x Numenera plans
Clothing
1x blow gun (2 damage 3x poison darts (L5 poison - immobilised for 5 rounds if fail a might check)
Quarterstaff - medium weapon
Explorer's pack
Book about crafting
Box of crafting tools
3 units of Io plus stage crystal
4 units of responsive synth
6 units of parts; 31 units of parts
5 memetic gel
Travel documents
Guest pass
Fire protecting spray
Cyphers (max: )

 
 CypherLvl
Oddity
 Flexible sheet of synth that focuses the light that passes through it
Implosion grenade
 Medium-range instadeath
Eagle's eye 6
 Injection into back of neck and can see 10x as far as normal for one hour
Jet pack
 DOESN'T COUNT TOWARDS CARRY TALLY
See-through grenade 4
 Sleep gas grenade? Fall asleep for 1 round x4
Permadamp 7
Special Abilities
AbilityTypeCostPool
Special abilities that involve illusion or trickery Enabler0
Special abilities that involve illusion or trickery
Community builder Enabler0
Whilst in a community and actively working with them, they get +3 to infrastructure
Always tinkering Action0
If you have any tools or materials and you're carrying less cyphers than you're limit, you can spend 1 hour to create a new, random cypher
Right tool for the job Action1
(1 Intellect point + iotum): If you have at least 1 unit of iotum, you can fashion a temporary device that provides an asset to one physical, noncombat task, identified ahead of time. For example, if you need to climb a wall, you could create some sort of climbing assistance device; if you need to break out of a cell, you can tune iotum in your possession to serve as a lockpick; if you need to create a small distraction, you could trigger an iotum to make a loud bang and flash; and so on. Once fashioned, the adapted iotum lasts for about a minute or until used for the intended purpose. This use destroys the iotum. Action to prepare the iotum; action to initiate.
Scramble machine Action2
You render one machine within short range unable to function for one round. Alternatively, you can hinder any action by the machine (or by someone attempting to use the machine) for one minute.
Persuading Enabler0
Seeing through deception Enabler0
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 2 + 2
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
Trained on jetpack usage

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

Kazza.

System

Numenera

Statblock Type

Numenera Character Sheet

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