Bracus Ta'aurc
	
    		
      Huge Balor, General, Chaotic Evil 
      Armor Class 19
      Hit Points 262
      Speed:
          40 ft
                          Fly: 80 ft
                                              
 
      
      
      
              Saving Throws Str +14, Con +12, Wis +9, Cha +12
                    Skills Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
 
Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
 
Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.
 
Magic Weapons. The balor's weapon attacks are magical.
                          Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
           
       
	
		
              Damage Immunities Fire, Poison
                    Condition Immunities Poisoned
                    Senses Truesight 120 Ft., passive Perception 13
                    Languages Abyssal, Telepathy 120 Ft.
 
                    Challenge Rating 19
                 
   
      
        
      Description
      Bracus is a vicious demon, driven to war by bloodlust. He cuts a very commanding figure at the head of his demonic army, that he has come to command through sheer power of will. Loud, angry, and 
     
        
      Ideals
      Only the strongest survive.
     
        
      Bonds
      Fearful of Ahd, Bracus follows him without question.
     
        
      Flaws
      War is the only way to solve problems.
     
        
      Suggested Environments
      The Abyss
     
                  
      Actions
    Multiattack. The balor makes two attacks: one with its longsword and one with its whip.
 
Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (3d8 + 8) slashing damage plus (3d8)lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice
Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: (2d6 + 8) slashing damage plus (3d6)fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the balor
 
Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.