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myconid

Ability Score Increase +1 con +2 wis
Size Medium
Speed 20ft

natural armor 12 + dex mod   Darkvision 120 ft   distress spores - symbiotic spores link you to your party whenever you take a long rest you may choose up to five allies within 30 ft of spread spore that upon taking damage telepathically alert chosen allies   Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.   natural weapons - fist attack dealing 1d4 bludgeoning + 1d4 poison damage. this increases to 2d4 at 5th level   Pacifying Spores (3fDay). The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success   Rapport Spores. A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
 

Languages. under-common


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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