School of the Hedge Mage (Homebrew)
Hit Points
Hit Dice: d4 per School of the Hedge Mage (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Although the name was always intended to be an insult for those who do not follow a specific school of magic, and instead apply their wits to the broadest applications of its depths, the moniker has been adopted by those who wander in search of all things arcane. Their skills and abilities allow them greater flexibility, and they have a keener eye for theory.
Nothing to Waste
Beginning when you select this school at 2nd level, you no longer destroy a spell scroll when you successfully copy it into your spellbook, and you have advantage on ability checks made to use spell scrolls of a level higher than you can cast.
Student's Eye
At 2nd level, you have applied yourself to learning about magic in all its forms. You gain proficiency in the Arcana skill if you don't already have it, and your proficiency bonus is doubled for any check you make with it. Additionally, when a creature you can see and hear within 60 feet of you begins to cast a spell, you can use your reaction to gain knowledge of one of the
following:
- Its spellcasting ability
- Its spell save DC and spell attack bonus
- The spell it is casting
- Its spellcasting level (if any)
Fast Reader
Starting at 6th level, as a bonus action on your turn you can quickly read through one of the spells in your spellbook. Until the end of your next turn, you can cast that spell even if you don't have it prepared. Once you have used this feature, you can't use it again until you finish a short or long rest.
Efficient Casting
Beginning at 10th level, you learn to recuperate your wasted magical energies. As a reaction, when you cast a spell that targets creatures hostile to you and all targets succeed on the initial saving throw, you can regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 4th level. Once you have used this feature, you can't use it again until you complete a short or long rest.
Spell Mimic
At 14th level, when you use your Student's Eye to gain knowledge of a spell a hostile creature is casting and that spell is on the wizard spell list, as part of that reaction you can immediately cast that spell, providing it is of a level you can cast and has a casting time of one action or bonus action. Casting a spell in this way expends a spell slot as normal, but can only be cast at its lowest level.