Branch of the Divine Inquisitor
Hit Points
Hit Dice: d4 per Branch of the Divine Inquisitor level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Divine Spellcasting
Starting at 3rd level, you can choose spells from the Cleric Spell list. Unlike other Branches of the Inquisition, you know all Cleric spells of the level you can cast at, but can only prepare an amount equal to an Inquisitor’s Spell Known.
You learn the Spare the Dying and Toll the Dead Cantrips. These do not count against your number of cantrips known.
Religious Mandate
Starting at 3rd level, you are knowledgeable on all things Religion, their meanings, and intentions.
You gain proficiency in Religion, if you are already proficient with Religion, you can add double your proficiency bonus twice.
Whenever you are making skill checks that relate to recalling knowledge on Celestials, Fiends, or Aberrations, you can treat a roll of 10 or lower as a 10.
Divine Circumstance
Starting at 7th level, the Magics other devout followers use in combat are yours to command.
You can add your Constitution modifier to any damage you deal with your cantrips.
When rolling cantrip damage dice, you can expend Minor Souls to reroll 1s or 2s, you must take the new number.
Alternatively, you can expend a Vengeful Soul of CR4 or higher to maximize your cantrip’s damage.
Keeper of Time’s Sight
Starting at 17th level, The Keeper of Time guides your actions against the unfaithful, you can cast Foresight on yourself once without expending a Spellslot or without expending material components.