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Branch of the Purifier Inquisitor


Hit Points

Hit Dice: d4 per Branch of the Purifier Inquisitor level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Purification by Magic

  Starting at 3rd level, you learn spells from the Sorcerer spell list, and you lose access to the Convergence of Essence feature at 11th level, 13th, 15th, and 17th level.   You instead gain additional features at 5th, and 11th level, and gain proficiency in martial weapons and shields.  

Inquisitor’s Brand

Starting at 3rd level, you can attune to non-magical weapons as if they were magical through an hour long ritual that you can perform once per long rest. When you attune to a non-magical weapon it becomes your Inquisitor’s Brand, allowing it to be used as a Spellcaster focus. Additionally, whenever you finish a short or long rest, you can store a spell with a casting time of one action into the weapon. When you make an attack roll with it, you can expend the spell at the same time as your attack. Only one spell can be stored in your weapon this way, but it stays until used.  

Extra Attack

At 5th level, When you take the attack action, you can attack twice instead of once.  

War Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.  

Purifier’s Strike

Beginning at 11th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.  

Trial by Fire

You know intimately the blazing inferno that is Amaunator’s punishment, and can inflict it on the unholy.   Starting at 17th level, you can become a Purifier. Lasting for one minute or until you end this form with a bonus action, you gain the following benefits:  
  • You become immune to fire damage, and all your weapon attacks deal fire or radiant damage, you choose upon entering this form.
  • You emit 10 ft. of daylight, 30 ft. of bright light, and 60 ft. of dim light.
  • Any creature within 10 ft. of you takes fire damage at the start of its turn, equal to your Soul Inquisitor level.
  • You can expend a Vengeful Soul of CR4 or higher to make your weapon attacks deal maximized damage. This doesn’t affect additional damage from any other features such as Purifier’s Strike, Divine Smite or Sneak Attack.
At the end of this transformation, you are blinded for one round. Once you use this feature, you cannot do so again until you complete a long rest.


Created by

CrisisUnbound.

Statblock Type

Class Features

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