Light | Cleric Spell | Dungeons & Dragons 1st Edition | Statblocks & Sheets | World Anvil

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Light

Name
Light
Duration
12
Range
120
Description
This spell has three usages: 1. Conjuring light: In a 15’ radius. The magical light is sufficient for reading, but is not as bright as daylight. The spell may be cast upon an object, in which case, the light moves with the object.   2. Blinding a creature: By casting the spell upon its eyes. If the target fails a saving throw versus spells, it is blinded for the duration. A blind creature cannot attack.   3. Cancelling darkness: Light may cancel a darkness spell (see below).
Reversed?
Yes
Reversed Details:
Creates a 15’ radius area of magical blackness, preventing normal sight (but not infravision). Like light, it may alternatively be used to blind creatures or to dispel a light spell.

Created by

KaijuKojin.

Statblock Type

Cleric Spell

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