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Karl of Galdea in Dungeons & Dragons 5e

Karl of Galdea

Shadow Sorcerer 1 Class & Level
Spy Background
Variant Human Race
Lawful Neutral Alignment

Strength 12
+1
Dexterity 16
+3
constitution 10
+0
intelligence 13
+1
wisdom 8
-1
charisma 16
+3
Total Hit Dice 1
Hit Die 1d6+0
2 proficiency bonus
11 Passive perception
1 Strength
3 Dexterity
2 Constitution
1 Intelligence
-1 Wisdom
5 Charisma
saving throws
5 Acrobatics
-1 Animal Handling
1 Arcana
1 Athletics
5 Deception
1 History
-1 Insight
3 Intimidation
1 Investigation
-1 Medicine
1 Nature
1 Perception
3 Performance
3 Persuasion
3 Religion
3 Sleight of Hands
5 Stealth
-1 Survival
skills
13
AC
6
Hit Points
3
Initiative
30ft
Speed
Armour
None

Weapons
Blowgun, Crossbow, Light, Dagger, Dart, Javelin, Longsword, Quarterstaff, Rapier, Sling

Tools
Dice Set, Thieves' Tools

Languages
Common, Deep Speech
Proficiencies
NameRangeAttackDamageType
Dagger20/60 1d20+5 1d4+3 Piercing
Javelin30/120 1d20+3 1d6+1 Piercing
Firebolt120 1d20+5 1d10 Fire (V/S)
Attacks
Spell saving throw DC: 13
Spell attack: +5
Spellcasting
NameWeightQtyNotes
Backpack5lb1Container (30 lb.)
Bedroll5lb1Utility
Clothes, Common3lb1Social, Outerwear
Component Pouch2lb1Utility, Container
Crowbar5lb1Utility, Exploration
Dagger1lb2Simple, Finesse, Light, Thrown, Range (20/60)
Javelin2lb1Simple, Thrown, Range (30/120)
Mess Kit1lb1Social, Utility
Rations (1 day)2lb10Social, Utility, Consumable
Rope, Hempen (50 feet)10lb1Utility, Exploration
Tinderbox1lb1Utility, Exploration
Torch1lb10Damage, Utility, Exploration, Combat
Waterskin5lb1Container

Equipment
I would rather make a new friend than a new enemy.
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Personality Traits
Honour. I don’t steal from others in the trade. (Lawful)
Ideals
Someone I loved died because of I mistake I made. That will never happen again.
Bonds
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Flaws

Eyes of the Dark


You have darkvision out to 120 ft. [3rd] You learn the darkness spell and can cast it with a spell slot or by spending 2 sorcery points (you can see through the darkness created by the spell if cast with sorcery points).
XGtE 51

Strength of the Grave


When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 HP (and can't use this feature again until you finish a long rest).
XGtE 51

Weapon Master


Increase your STR or DEX score by 1. You gain proficiency with four weapons of your choice.
Dexterity Score, Rapier, Blowgun, Javelin, Longsword
PHB 170
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