| 5 | Strength |
| 2 | Dexterity |
| 4 | Constitution |
| -1 | Intelligence |
| 1 | Wisdom |
| 0 | Charisma |
| 4 | Acrobatics |
| 1 | Animal Handling |
| -1 | Arcana |
| 3 | Athletics |
| 0 | Deception |
| -1 | History |
| 1 | Insight |
| 2 | Intimidation |
| -1 | Investigation |
| 1 | Medicine |
| -1 | Nature |
| 1 | Perception |
| 2 | Performance |
| 0 | Persuasion |
| -1 | Religion |
| 2 | Sleight of Hands |
| 2 | Stealth |
| 3 | Survival |
| Attack | Type | Bonus to Hit | Reach | Damage | Note |
|---|---|---|---|---|---|
| Greataxe | Melee Weapon | +5 | 5 ft. | 1d12+3 slashing | Must be used two-handed |
| Handaxe | Melee Weapon | +5 | 5 ft. | 1d6+3 slashing | If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft. |
| Javelin | Melee Weapon | +5 | 5 ft. | 1d6+3 piercing | If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft. |