Name | August Kayle Sol-Luceat | ||
Class | Psychic | ||
Partial | |||
Species | Human | Gender | Female |
Employer | Free Agent | ||
Homeworld | Funise | ||
Background | Career Officer | ||
Level | 2 | XP | 6 |
STR | DEX | CON | INT | WIS | CHA |
14 | 10 | 14 | 14 | 11 | 14 |
Modifier | |||||
+1 | 0 | +1 | +1 | 0 | +1 |
Systen Strain | Perm. | HP MAX | HP CURR |
14 | 0 | 7 | 7 |
AB / Saving Throws | |||||
AB | PHYS | EVADE | MENT | ||
+1 | 13 | 13 | 13 |
RDY | Weapon | Dmg | Range/Shock | # |
Mag Pistol | 2 +2 | 100/300 | 1 | |
Mods | AB | +1 | ||
Telekinetic Armory | +1 | CQC | ||
Mods | AB | +1 | ||
Telekinetic Armory | +2 | Visual | ||
Mods | AB | +1 |
RDY | Armor | AC | |||
Casual dress shirt with rolled up sleeves, dark blue jeans, converses | 10 | ||||
Mods |
RDY | Gear | ENC |
Compad (cellphone) | 0 | |
Mag Pistol | 1 | |
Credits | 0 | |
Grav Jeep keys | 0 |
Skill | Lvl |
Administer | 0 |
Fix | 0 |
Perform | 0 |
Shoot | 0 |
Telekinesis | 2 |
Psychic Training | Lvl | 2 |
You’ve had special training in a particular psychic discipline. You must be a Psychic or have taken the Partial Psychic class option as an Adventurer to pick this focus. In the latter case, you can only take training in the discipline you initially chose as a Partial Psychic. As with most foci, this focus can be taken only once. Level 1: Gain any psychic skill as a bonus. If this improves it to level-1 proficiency, choose a free level-1 technique from that discipline. Your maximum Effort increases by one. Level 2: When you advance a level, the bonus psychic skill you chose for the first level of the focus automatically gets one skill point put toward increasing it or purchasing a technique from it. You may save these points for later, if more are required to raise the skill or buy a particular technique. These points are awarded retroactively if you take this focus level later in the game. |
Telekinesis | Lvl | 2 |
The adept may Commit Effort for the scene as a Main Action to direct telekinetic force toward an object or person within unaided visual range or with tactile contact with the psychic. This force isn’t responsive enough to be effective as a weapon without further refinement of technique, and cannot cause damage to living or mobile targets. If used to crush or harm immobile unliving objects, it does 1d6 damage per skill level of the psychic per round of focus. Objects move at 20 meters per round when moved telekinetically. A telekinetic force can be maintained over multiple rounds without expending further actions, such as holding a metal platform in place under a group of allies, but the psychic cannot again activate this technique on a second object until they release the first. Level-0: The psychic can exert force as if with one hand and their own strength. Level-1: The psychic can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability. Level-2: The psychic can lift or manipulate up to four hundred kilograms and smash a human-sized hole in structures of light wooden construction or lighter as a Main Action. Level-3: The psychic can manipulate up to eight hundred kilograms and can affect as many individual objects at once as they have Telekinesis skill levels. Level-4: The psychic can manipulate up to a metric ton and can smash human-sized holes in TL4-constructed exterior walls, light stone walls, or similar barriers as a Main Action. |
Goal | XP |