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Chadeceia Maxima in Dungeons & Dragons 5e

Chadeceia Maxima

Warlock 6 Class & Level
Knight of the Order Background
Aasimar Race
N Alignment

Strength 10
+0
Dexterity 10
+0
constitution 19
+4
intelligence 12
+1
wisdom 13
+1
charisma 20
+5
Total Hit Dice
Hit Die
1d8+4
+3 proficiency bonus
+0 Strength
+0 Dexterity
+5 Constitution
+1 Intelligence
+5 Wisdom
+8 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+3 Arcana
+0 Athletics
+8 Deception
+1 History
+2 Insight
+8 Intimidation
+1 Investigation
+4 Medicine
+1 Nature
+2 Perception
+6 Performance
+8 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills Light Armor Simple Weapons Bagpipes Common, Celestial, Draconic, Dwarvish      
  proficiencies

 
13
Armor Class
74
Hit Points
+0
Initiative
30
Speed
Attacks
Passive Perception 12
Proficiences
Spellcasting Ability CHA
Spell Attack Bonus +11
Spell Save DC 19
Cantrips
-(physic push) DC 19 5ft shove
-Mage Hand (invisible)
-Light (bright) 20ft (dim) +20ft
-Prestidigitation (10ft)
-Thaumaturgy (30ft) (up to 3 effects for up to 1min. ea)
-Guidance (touch) (+1d4 to any ability check including initiative)
-Eldritch Blast (120ft) (1d10+5)
-Shillelagh (touch) (+11) (1d8+11) BONUS ACTION
Level 1
-Find Familiar (Ritual)
-Ceremony (Ritual)
-Hex (1d6 necrotic ) every time it is hit by warlock's attack. Target has disadvantage on one ability check. BONUS ACTION
-Mage Armor (touch) AC=13+ DEX (8 hours)
R* Tenser floating disk
R* Identify
Mask of many face- disguise self at will- INT DC SAVE
Level 2
-Suggestion (30ft) reasonable 2 sentence max. suggestion. On failed WIS save target must do action
for up to 8 hours. Spell end if target takes damage.
-Dragon Breath- Touch to imbue a creature with ability to do 4d6 damage of acid, cold, fire, lightning, or poison in a 15-foot cone. DEX save using spell DC. BONUS ACTION
-Psionic Shield +5 AC (concentration)
(2) lvl. 3 bloodstone spellstones
Level 3
-Fireball- 8d6 fire damage 20ft range dex save
-Summon Undead- 90ft range, 1hr concentration
  • AC 14 HP, 30 (20 skeletal)
  • --STR 12 (+1), DEX 16 (+3), CON 15 (+2), INT 4 (-3), WIS 10  , CHA 9 (-1)
    Immune- necrotic/ poison, darkvision 60ft,
  • Ghostly can move through wall and beings, (Ghostly Touch) melee +11 (1d8+3+) & DC 19 WIS save frighten
  • Skeletal (Grave Bolt) range 150ft +11 (2d4+3+3)
  • Putrid, any creature besides caster makes DC 19 CON SAVE POISON, (Rotting Claw) melee +11 (1d6+3+3) slash & make DC 19 CON SAVE Paralyzed
  • Level 4
    polymorph, concentration 1 hour, changing into creature at level

    Spellcasting
    -Scroll of imbuing
    -Bag of tricks
    -(2) Potion of Heal (1d4+2)
    -Quarterstaff
    -Light Crossbow (20 bolts)
    -Crystal Of Teleportation ( Once a week, all creatures touching can teleport anywhere in plane,) must know of or have been in location
    scroll of guidance
    -(2) potion of hill giant strength
    -Cloak of Pact Bearer +1 CON check, 1d6 random spell
    Fine Clothes
    Grand Knight Signet Ring
    Order Banner
    (3) paper sheet
    (4) Goodberry
    2x flask of acid
    piece of paper w design (psionic tattoo)
    bag of holding
    book of demon names
    5 potions of invisibility
    10 bags of magic seeds
    demonic wand
    antitoxin
    weighted net
    1x tower shield
    piece of paper w design (psionic tattoo)
    bag of holding
    Ice skull
    6 potion of clairvoyance
    scroll of scrying
    20 potion of firebreathing
    lantern of revealing
    bag of beans
    staff of the python
    staff of the woodlands
    +3 rod of the pactkeeper
    efreeti bottle
    ring of spell turning
    luck blade
    3 potion of supreme healing
    amulet of planes
    amulet of health
    DECK OF MANY THINGS
    50 vials of holy water
    5,349gp 70sp 12cp
    669 party gp


    Equipment
    Darkvision 60ft
    Celestial Resistance ( half necrotic/radiant damage)
    lightning damage resistance
    Healing Hands ( touch creature to heal Aasimar level)
    Intimidation Resistance
    Radiant Soul- Once long rest, gain flying speed of 30ft and deal extra radiant damage equal to level
    Inspiring Leader- 10 min cast., 6 creatures within 30ft. Temp. HP=level + charisma mod. Creature can't gain HP this way until long/short rest.
    Frightful presence- DC 19 WIS SAVE. Targets in 60ft are frightened for 1 min
    Sculptor of flesh- 1 use of polymorph every long rest

    INVOCATIONS
    Agonizing Blast
    Book of Ancient Secrets
    Mask of Many Faces
    Sculptor of Flesh
    Features & Traits

    Heroes Enabled

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