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varis therai

artificer 5 Class & Level
cloistered scholar Background
vedalken Race
lawful good Alignment

Strength 3
-4
Dexterity 15
+2
constitution 15
+2
intelligence 20
+5
wisdom 8
-1
charisma 13
+1
Total Hit Dice 5
Hit Die
1d8+2
+0 proficiency bonus
-4 Strength
+2 Dexterity
+2 Constitution
+8 Intelligence
-1 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
-1 Animal Handling
+8 Arcana
-4 Athletics
+1 Deception
+8 History
-1 Insight
+1 Intimidation
+8 Investigation
-1 Medicine
+5 Nature
-1 Perception
+1 Performance
+1 Persuasion
+5 Religion
+5 Sleight of Hands
+2 Stealth
-1 Survival
skills arcana, history, investigation, slight of hand, INT saving throws, CON saving throws proficiencies

 

Armor Class

Hit Points
+0
Initiative
30
Speed
thunder gauntlets 1d20+8 1d8+5
lightning launcher (90, 300) 1d20+8 [roll 1d6+5]
Attacks
light armor, medium armor, heavy armor, shields, simple weapons, thieves tools, tinkerers tools, woodcarvers tools, smiths tools,
Proficiences
The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent in tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.

Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Ritual Casting
You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting
The scholar's robes of academy ceribri magni, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on metal working, and a pouch containing 10 gp, thieves tools, Dungeoneer's Pack (Backpack,crowbar,hammer,piton (10),torch (10),tinderbox,rations (10),waterskin,hempen rope),
Equipment
guardian model: defensive field

infiltrator model: powered steps, second skin
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Vedalken

Ability Score Increase Int +2, Wis +1
Size Medium
Speed 9m

Age. Vedalken mature slower than humans do, reaching maturity around age 40. Their lifespan is typically 350 years, with some living to the age of 500.   Alignment.Vedalken are usually lawful and non-evil.   Size. Tall and slender, Vedalken stand 1,8 to 2 meters tall on average and usuall weigh less than 90 kilograms. Your size is Medium.   Vedalken Dispassion. You have advantage on Intelligence, Wisdom, and Charisma saving throws.   Tireless Precision. You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll 1d4 and add the result to your total.   Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you reach that limit, you can't use this trait again until you finish a long rest.

Languages. You can speak, read and write Common, Vedalken and one other language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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