Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even—in the case of nymph queens—whole forests or massive bodies of water. Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards’ songs and artists’ paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats. Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight. | |
Perception | +10; Low-light vision |
Languages | Common, Elven, Sylvan, Speak with Animals |
Skills | Acrobatics+16, Athletics+9 (+13 to Swim), Diplomacy+20, Medicine+15, Nature+15, Performance+20, Stealth+14, Survival+15 |
STR +0 , DEX +5 , CON +4 , INT +3 , WIS +4 , CHA +7 | |
AC | 26 |
Saving Throws | Fort +15, Ref +18, Will +17 |
HP | 100 - Weaknesses Cold Iron 10 - Resistances Fire 10 |
Speed | 25 feet; swim 25 feet |
Melee | [one-action] Aqueous Fist +17 (agile, finesse, magical, water), Damage 2d6+6 bludgeoning |
Special Abilities | Change Shape [one-action] (polymorph, primal, transmutation) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form. Focus Beauty [one-action] (emotion, enchantment, incapacitation, mental, primal, visual) On a failed save, if the target was already affected by the naiad queen’s beauty, the image of the queen sears into the creature’s mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait. Water Healing [two-actions] (concentrate, healing, necromancy, primal) While within any body of water in her domain, the naiad queen heals 28HP. Inspiration [three-actions] (emotion, enchantment, mental, primal) A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves. If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard’s muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey. |
Spells | Primal Innate Spells DC 28 4th Tidal Surge (at will; Core Rulebook 397) 1st Charm, Create Water Constant (4th) Speak With Animals Primal Prepared Spells DC 28, attack +18 4th Heal, Summon Animal 3rd Earth Bind, Haste, Heal 2nd Animal Messenger, Faerie Fire, Tree Shape 1st Fleet Step, Gust of Wind, Negate Aroma Cantrips (4th) Detect Magic, Guidance, Light, Ray of Frost, Stabilize |
Nymph’s Beauty (aura, emotion, enchantment, mental, primal, visual) 30 feet. DC 23. Creatures that start their turn in the aura must succeed at a Will save. On a failed save, the target is stunned 1 for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can’t see her on subsequent turns. Tied to the Land A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as blight that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region. Wild Empathy The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals. |