Name | Trion |
Race | Faeler |
Gender | M |
Age | 25 |
Height | |
Weight | |
Faction | Falkaar |
Religion | |
Path | Scroll |
AP Spent | AP Unspent |
90 | 2 |
Description |
Origin Story |
Injuries |
Rating | Bonus | Roll | Applies to | AP Cost | |
Strength | D8 | 0 | D8 | DAMAGE/STR SKILLS | |
Dexterity | D8 | 0 | D8 | MAR/RAR/DEX SKILLS | |
Agility | D10 | +1 | D10++1 | DEF/AGL SKILLS | |
Endurance | D14 | +2 | D14++2 | LP/END SKILLS | |
Spirit | D8 | 0 | D8 | MORALE/SPR SKILLS | |
Knowledge | D20 | +3 | D20++3 | CAR/KNW SKILLS |
Speed | 8 |
Melee Defense | 5 |
Range Defense | 5 |
Armor Value | 2 |
Life Points | 5 |
Gold | 1287 |
Silver | 27 |
Copper | |
Bronze | |
Armor | Cloth |
Shield | None |
Barding | |
Fate Stones |
Name | MAR/RAR | Attr | Dmg | Range | Abilities | Type | AP Cost |
Staff | D6 | DEX | d6 | MELEE | |||
+1dl on Staff makes it a d4 not a d6 |
Name | Description | AP Cost |
Power Word | Allows a Caster to cast an Energy Magic spell as a free action. A spell cast with this talent costs x3 power. You must determine at the beginning of your career in which language your Power Words will be spoken. You need to have a unique and appropriate Power Word for each spell that makes use of one. You must be able to speak the word to employ this talent | - |
Spelldancer | If you cast a spell or counterspell while engaged, this does not trigger a reaction by any enemy. | |
SpellGuider | You may spend up to +X power to add +Xdl to your CAR when it is used as a ranged attack rating to conduct a ranged attack with a Missile spell. This cost is not added to the cost of the spell for counterspell purposes | |
Spellbracer | You may spend up to +X power to reduce any attempt to counter this spell by –Xdl. This cost is not added to the power of the spell for counterspell purposes. | |
Spellhammer | You may spend +2X Power to increase the damage of a spell by +Xdl. T his cost is not added to the power of the spell for counterspell purposes. | |
Spellspliter | You may target up to X addtional models with a spell. Additional targets must be in LOS and must be within 2” of another target of the spell. Each additional target adds a power cost equal to the base cost of the spell + 2. This cost is not added to the cost of the spell for counterspell purposes. | |
Enhanced KNW | Attribute tests and Secondary Skill Tests using this [Attribute] are TH 5. | |
Natural Speed | SPD +1 | |
Literacy | You can read and write any language for which you have the Language skill. This talent allows you to make special types of Language skill tests: Read Language and Write Language using your rating in Language. | |
Hardened | Critical damage against you is TH 15. | |
Dodge (1) | You may attempt to Dodge X number of melee or ranged attacks per turn. To Dodge, make an AGL test and the result is your DEF for that attack. If the result is less than your DEF, your DEF is used instead of the result of the roll. If the roll is a Tarch, your DEF is 1 for that attack. A successful Dodge test results in the attack becoming a miss. A single attack may not be both Parried and Dodged. A single attack may not be Dodged more than once. Dodge may make use of Split Dice (page 13). Splitting a Dodge die is still a single Dodge. A Dodge test is treated as an Opposed test with you employing Dodge as the opposer (see page 20). | |
Tough (1) | You gain +X life points. | |
Die Hard (1) | If you are about to lose an LP, you may make an END test TN 7 to ignore that loss. You may only attempt to ignore X LP loss per turn. An LP loss may only be the subject of one Die Hard test. | |
Expert (First Aid) | Expert allows the reroll of a Tarch once per use of the associated ability. |
Name | Att | Value | AP Cost |
Climb | AGL | D8 | |
Discipline | SPR | D8 | |
Dodge | AGL | D10 | |
Jump | AGL | D8 | |
Native Language | KNW | D8 | |
Perception | KNW | D14 | |
Swim | AGL | D12 | |
First Aid | KNW | D16 | |
Lore (Energy) | KNW | D6 | |
Lore (Shakrin Isles)_ | KNW | D10 | |
Trilian | KNW | D8 | |
Chaler | KNW | D6 | |
Kuzaarik | KNW | D6 | |
Mershael | KNW | D6 | |
Symker | KNW | D6 |
Magic Type | Magic Form | CAR | Power | |
ENERGY | Fire | D20 | 60 | |
Spell list | AP Cost |
Caster Level | Level | Tier | AP Cost |
Novice | 1 | 1 | 5 |
Apprentice | 2 | 1 | 2 |
Initiate | 3 | 2 | 2 |
Practicioner | 4 | 2 | 2 |
Adept | 5 | 3 | 2 |