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Golem

Ability Score Increase +2 CON & +1 STR, OR +1 DEX & +1 CON
Size Large
Speed 20ft

Golem Type Unarmored defense Vulnerabilities Resistances Immunities Special
Flesh 12 radiant damage necrotic damage & acid damage poison damage can heal by being hit with poison damage
Bone 13 radiant damage necrotic damage & acid damage poison damage can only heal by being hit with poison damage
Clay 14 acid damage fire damage cold damage can heal using clay as well
Stone 15 acid damage fire damage & cold damage none can do 1d8 bludgeoning damage with their fists
Bronze 15 fire damage & acid damage none lightning damage after being hit with lightning damage the next two physical attacks it does deals 1d6 lightning damage
Gold 15 fire damage & acid damage
psychic damage
& radiant damage
none can move 15ft faster than the other golems
Iron 18 fire damage, acid damage, piercing damage & cold damage bludgeoning damage & slashing damage none can wield two-handed weapons in one hand

All Golems

  • Once HP hits 0 they will not die instantly instead they will self destruct after two rounds of combat and anyone in a 25ft radius around them.
  • Cannot be knocked prone  
  • Do not need air to breathe
  • Cannot swim or float at all in any liquid
  • Golems can rearrange some parts that will cost HP but increase something else, however can only do it twice per combat after combat returns back to normal
  • Hit Point Cost Increases
    20 HP Amor Rating by 1
    25 HP Random stat by 1
    50 HP Two Stats of your choice by 1 Or One stat of your choice by 2

     

    Languages. Common, or whatever their creator spoke.


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