Although the typical vampire bat has a wingspan of 7 inches and doesn’t pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time. Recall Knowledge - Animal (Nature): DC 15 | |
Perception | +10 echolocation (precise) 20 feet, low-light vision |
Languages | None |
Skills | Acrobatics +7, Athletics +4 (+7 to Climb), Stealth +7 |
STR +1 , DEX +4 , CON +1 , INT -4 , WIS +3 , CHA -3 | |
Items | None |
AC | 15 |
Saving Throws | Fort +6, Ref +9, Will +6 |
HP | 11 - Immunities precision, swarm mind - Weaknesses area damage 3, splash damage 3 - Resistances bludgeoning 6, piercing 6, slashing 3 |
Speed | 5; fly 30 |
Melee | Blood Feast Single Action Each enemy in the bat swarm’s space takes 1d4 piercing damage (DC 16 basic Reflex save). Creatures that fail this save also take 1 persistent bleed damage. |
Vampire bat swarms roost in colonies wherever they can find shelter from weather, light, and predators, favoring caves, trees, and narrow gorges. Giant bats prefer to dwell in smaller numbers in deep caves, abandoned mines, or the attics of abandoned buildings. Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts, or even ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations. |