Web lurkers, known also as Ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin. Recall Knowledge - Aberration (Occultism): DC 18 | |
Perception | +10; darkvision, tremorsense (imprecise) 30 feet (creatures touching its web) |
Languages | Aklo; spider speak (Spider Speak The web lurker can speak with spiders, with the same effects and limitations as speak with animals.) |
Skills | Acrobatics +9, Athletics +9, Crafting +8 (+12 to craft traps and snares), Stealth +11 |
STR +4 , DEX +4 , CON +3 , INT +1 , WIS +3 , CHA -1 | |
AC | 19 |
Saving Throws | Fort +10, Ref +11, Will +8 |
HP | 45 |
Speed | 25 feet, climb 25 feet |
Melee | Melee Single Action fangs +11 [+6/+1] (poison), Damage 1d8+6 piercing plus web lurker venom Melee Single Action claw +11 [+7/+3] (agile), Damage 1d8+6 slashing Melee Single Action web +11 [+6/+1], Effect web trap |
Special Abilities | Spring upon Prey Reaction Trigger A creature touches the web lurker’s web while the web lurker is on it. Requirement Initiative has not yet been rolled. Effect The web lurker automatically notices the creature and Strides or Climbs before rolling initiative. |
Spells | Web Lurker Venom (poison) Saving Throw Fortitude DC 19; Maximum Duration 10 rounds; Stage 1 1d6 poison and flat-footed (1 round Stage 2 1d6 poison, flat-footed, and slowed 1 (1 round) Web Trap A creature hit by the web lurker’s web attack is immobilized and stuck to the nearest surface until it succeeds at DC 20 Acrobatics check to Escape. |
Whether alone or in a group, web lurkers hunt in forests, swamps, or scrubby hill lands, constructing structures from their webs high up in trees or within craggy, high canyons, and they surround their territory with traps and snares constructed of the same webbing and natural material. |