This creature has the wide head and toothy mouth of a goblin with dappled green skin, simian hands and feet, and a long, ratlike tail. | |
Perception | +2; darkvision |
Languages | Goblin |
Skills | Acrobatics +7, Athletics +2, Nature +1, Stealth +5 Str +0, Dex +3, Con +1, Int +0, Wis -1, Cha +1 |
STR +0 , DEX +5 , CON +0 , INT +0 , WIS -1 , CHA +2 | |
Items | dogslicer, leather armor, shortbow (10 arrows) |
AC | 15 |
Saving Throws | Fort +5, Ref +8, Will +2 |
HP | 10 |
Melee | Melee Single Action dogslicer +8 [+4/+0] (agile, backstabber, finesse), Damage 1d6 slashing |
Ranged | Ranged Single Action shortbow +8 [+3/-2] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing |
Special Abilities | Prehensile Tail (Ex) All monkey goblins have long, flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small objects stowed on their persons as a swift action. |
The following ditty is perhaps the most infamous of goblin songs. Goblins chew and goblins bite, Goblins cut and goblins fight. Stab the dog and cut the horse, Goblins eat and take by force! Goblins race and goblins jump. Goblins slash and goblins bump. Burn the skin and mash the head, Goblins here and you be dead! Chase the baby, catch the pup. Bonk the head to shut it up. Bones be cracked, flesh be stewed, We be goblins! You be food! |