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Omni

Small Elf Druid , Neutral Good

Armor Class 15
Hit Points 24
Speed 35ft

STR
8 -1
DEX
15 +2
CON
14 +2
INT
10 0
WIS
16 +3
CHA
12 +1

Skills Strength -1 Athletics (-1)   Dexterity +2 Acrobatics (2) Sleight of Hand (2) Stealth (2)   Intelligence 0 Arcana   History   Investigation   Nature (2) Religion (2)   Wisdom +3 Animal Handling (5) Insight (3) Medicine (5) Perception (5) Survival (3)   Charisma +1 Deception (1) Intimidation (1) Performance (1) Persuasion (1)
Languages Common, Elven, Gnomish, Druidic, Sylvan
Challenge 3


Description

A young elven girl with piercing green eyes and purplish black hair that she keeps in buns, some sort of face tattoo or marking on below her right eye of what could only be described as an electrical diagram. No taller than any human girl of her age, the only marking of her elven heritage shows in her elongated pointed ears.



Elf Features:

  • Darkvision up to 60ft
  • Immune to magical sleep, ADV on Saves vs Charmed
  • Trance for 4hours counts as 8 hours of rest
  • Perception proficiency
  • Longsword, shortsword, shortbow, longbow proficiency
  • Can hid while light obscured by natural phenomena
Druid Features:
  • Understand Druidic language
  • Shapeshift int0 the form of a beast as an action ( Level 2 1/4 CR - Velociraptor, Pteranodon, Level 4 1/2 CR - crocodile, swarm of insects, Level 8 2 CR - Plesiosaurus, Dilophosaurus)
  • Druid Archetype- Shepherd
  • know Sylvan and can speak with beasts
  • Bonus action, create 30ft radius zone within 60 ft for 1 minute, than can move 60ft as bonus action (1/rest)
  • When the zone is created it does one of: creatures she chooses gain advantage on Str saves and check and 5+level temp hp, advantage on perception and you can grant advantage on an attack in the zone as a reaction, or hal creatures you choose in the zone level hp when you spend a spell slot on a healing spell and advanget to detect creatures in the zone.
Proficiencies; Armor: Light, Medium and Shields / Weapon: Longsword, shortsword, shortbow, longbow, clubs, daggers, darts, jaelins, maces, quarterstaffs, scimitars, sickles, slings and spears / Tool: Herbalism Kit                  



 

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