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Bane Infantry

Medium Mixed, Non-Small, Any

Armor Class 15
Hit Points 19 2d12+6
Speed: 30 ft

STR

16
( +3 )

DEX

14
( +2 )

CON

16
( +3 )

INT

8
( -1 )

WIS

10
( +0 )

CHA

10
( +0 )

Saving Throws Strength, Constitution
Damage Resistances Bludgeoning, Piercing and Slashing
Languages Empirical
Challenge Rating 1

Rage: As a Bonus Action, the Bane Infantry can enter into a Rage which gives them resistance to bludgeoning, piercing, and slashing damage. They also get an extra +2 to damage rolls and advantage on strength checks and saving throws.   Unarmored Defense: When not wearing any armor, AC equals 10+Dex Mod+Con Mod.

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 2d6+3 slashing damage


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