| +5 | Strength |
| +1 | Dexterity |
| +4 | Constitution |
| +1 | Intelligence |
| +0 | Wisdom |
| +5 | Charisma |
| +1 | Acrobatics |
| +0 | Animal Handling |
| +3 | Arcana |
| +5 | Athletics |
| +3 | Deception |
| +1 | History |
| +0 | Insight |
| +3 | Intimidation |
| +1 | Investigation |
| +0 | Medicine |
| +1 | Nature |
| +0 | Perception |
| +3 | Performance |
| +5 | Persuasion |
| +1 | Religion |
| +4 | Sleight of Hands |
| +4 | Stealth |
| +0 | Survival |
| Weapon | Range | Hit | Damage | Properties |
|---|---|---|---|---|
| Quarterstaff | Melee 5ft | 1d20+7 | 1d6+5 Bludgeoning | Versatile(1d8) |
| Dagger | Melee 5ft | 1d20+7 | 1d4+5 Piercing | Finesse, Light, Thrown |
| Dagger (Thrown) | 20/60 | 1d20+7 | 1d4+5 Piercing | Finesse, Light, Thrown |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.