The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to one. | |
Perception | +2; darkvision |
Languages | Goblin |
Skills | Acrobatics +5, Athletics +2, Nature +1, Stealth +5 |
STR +0 , DEX +3 , CON +1 , INT +0 , WIS -1 , CHA +1 | |
Items | dogslicer, leather armor, shortbow (10 arrows) |
AC | 16 |
Saving Throws | Fort +5, Ref +7, Will +3 |
HP | 6 |
Speed | 25 feet |
Melee | 1 action dogslicer +8 (agile, backstabber, finesse), Damage 1d6 slashing |
Ranged | 1 action shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing |
Special Abilities | Goblin Scuttle reaction Trigger A goblin ally ends a move action adjacent to the warrior. Effect The goblin warrior Steps. |