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Orc Brute - Creature 0
CEMEDIUMHUMANOIDORC

If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband.
Perception +5; darkvision
Languages Orc
Skills Athletics +5, Intimidation +2

STR +3 , DEX +2 , CON +3 , INT -1 , WIS +1 , CHA +0

Items shoddy breastplate, javelin (3), orc knuckle dagger (2)
AC 15
Saving Throws Fort +6, Ref +4, Will +2
HP15
Speed 25 feet
Melee 1 action orc knuckle dagger +7 (agile, disarm), Damage 1d6+3 piercing 1 action fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning
Ranged 1 action javelin +4 (thrown 30 feet), Damage 1d6+3 piercing
Special Abilities Ferocity reaction Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.

Created by

3theNet.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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