| +6 | Strength |
| +2 | Dexterity |
| +3 | Constitution |
| +3 | Intelligence |
| +2 | Wisdom |
| +1 | Charisma |
| +4 | Acrobatics |
| +2 | Animal Handling |
| +3 | Arcana |
| +6 | Athletics |
| +1 | Deception |
| +3 | History |
| +4 | Insight |
| +3 | Intimidation |
| +3 | Investigation |
| +2 | Medicine |
| +3 | Nature |
| +2 | Perception |
| +1 | Performance |
| +1 | Persuasion |
| +3 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +2 | Survival |
| Morning Star | 1d20+4+2 - focus | 2d6+4+1d8 |
|---|---|---|
| Halberd | 1d20+4+2 | 1d10+4 |
| Morning Star | 1d20+4+2 | 2d6+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.