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Dios - Lv 4

Medium Lythari, Ranger, Chaotic Good

Armor Class 15
Hit Points 36hp (4d10+2) 4d10+2
Speed: 30 ft

STR

14
( +2 )

DEX

19
( +4 )

CON

14
( +2 )

INT

12
( +1 )

WIS

15
( +2 )

CHA

11
( +0 )

Skills Stealth +6, Insight +4, Perception +4, Investigation +3
Senses Within 60ft of you, treat dim light as bright, darkness as dim light.
Languages Common, Elvish, Gnoll, Sylvan

Spellcasting. The lythari is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following ranger spells prepared:   1st level (3 slots): Protection from Evil and Good, Cure Wounds, Hunter's Mark, Absorb Elements


Elven Weapon Training. You are proficient with the longsword, shortsword, shortbow and longbow.   Wolf Shape. You can use your action to polymorph into a medium wolf, or back into your true form. Your statistics are the same in each form, except your wolf form's AC is equal to 10 + your dexterity modifier. Any equipment you are wearing or carrying transforms with you, becoming part of your wolf form, and your corpse transforms back into your true form if you die while in your wolf shape. You cannot speak or cast spells while transformed. While transformed, your sharp teeth become a natural weapon, which you can use to make unarmed strikes. If you hit with your bite you deal 2d4 piercing damage and if the target is larger or smaller, you can use your bonus action to force the creature to make a Dexterity saving throw or fall prone. The DC for this saving throw equals 8 + your strength modifier + your proficiency bonus. The damage of your bite increases to 2d6 at 11th level.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d6+4) piercing damage. 1d6+4   Longbow. Ranged Weapon Attack: +8 to hit, ranged 150/600ft., one target. Hit: 8 (1d8+4) piercing damage. 1d8+4   Bite (Wolf Shape only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4) piercing damage. If the target is larger or smaller, you can use a bonus action to force the target to make a Dexterity saving throw DC 12 or fall prone. 2d4   Necklace of Sending. Using an action to cast the sending spell from the necklace. 1 charge, <5% chance to gain an extra charge at midnight.


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