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Warforged (Envoy) in Dungeons & Dragons 5e

Warforged (Envoy)

Ability Score Increase +1 Con, +1 any two
Size Medium
Speed 30ft

Age: A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.   Size: Your size is Medium. Most warforged stand between 5 and 6½ feet tall. Build is affected by your subrace.   Warforged Resilience: You were created to have remarkable fortitude, represented by the following benefits:   You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don't need to eat, drink, or breathe. You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can't put you to sleep.   Sentry's Rest: When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.   Integrated Protection: Your body has built-in protective layers, which determine your Armor Class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal. You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode's prerequisite.   Specialized Design: You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice   Integrated Tool: Choose one tool you're proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.

Languages. Common


ModePrerequisiteAC
Darkwood core (unarmored)none11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite plating (armor)medium armor proficiency13 + your Dexterity modifier (maximum of 2) + your proficiency bonus
Heavy plating (armor)heavy armor proficiency16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks

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