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Black Earth Priest in Dungeons & Dragons 5e

Black Earth Priest

Medium Human, Spellcaster (Sorcerer), Neutral Evil

Armor Class 17 (splint)
Hit Points 45 (7d8 + 14) 7d8+14
Speed: 30 ft

STR

15
( +2 )

DEX

11
( +0 )

CON

14
( +2 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

16
( +3 )

Skills Intimidation +5 1d20+5 , Religion +3 1d20+3 , Persuasion +5 1d20+5
Senses passive Perception 10
Languages Common, Terran
Challenge Rating 3

Description

The priests of the Black Earth are the drivers and organizers of Ogremoch's cult. They are the true believers, seeing Ogremoch as a divine force, and they have developed a twisted dogma to explain how the evil of elemental earth is destined to remake the world and rule over all. The Black Earth priests from a cabal of leaders whose fanaticism and magical power serve as the backbone of the cult. Individuals of unusual power hold higher rank in the cult, but the priests provide the cult leader with his or her authority over the rest of Ogremoch's followers.

The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 1d20+5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips

(at will): acid splash, blade ward, light, mending, mold earth

1st Level

(4 slots): earth tremor, expeditious retreat, shield

2nd Level

(3 slots): shatter, spider climb

3rd Level

(2 slots): slow

Actions

Multiattack. The priest makes two melee attacks.   Glaive. Melee Weapon Attack: +4 to hit 1d20+4 , reach 10ft., one target. Hit: 7 (1d10 + 2) 1d10+2 slashing damage.

Reactions

Unyielding. When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.


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