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Asha Vandree

Medium Drow, Junior Priestess, Lawful Evil

Armor Class 13
Hit Points 27hp (5d8+5)
Speed: 30 ft

STR

10
( +0 )

DEX

10
( +0 )

CON

12
( +1 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Skills Medicine +7, Perception, Persuasion +3, Religion +5
Senses Darkvision 120 ft., Passive Perception 13
Languages Elvish, Undercommon, Common
Challenge Rating 2 (450 XP)

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.   Innate Spellcasting. The drow's spell casting ability is Charisma (spell save DC 11). It can innately cast the following spells without no material components:   At will: dancing lights   1/day each: darkness, faerie fire   Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Divine Eminence. As a bonus action, the priest can expend a spell slot to cause it's melee weapons to attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.   Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy   1st level (4 slots): cure wounds, guiding bolt, sanctuary   2nd level (3 slots): lesser restoration, spiritual weapon   3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Attack Weapon: +2 to hit, reach 5ft., one target. Hit: 3 (1d6) bludgeoning damage.


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