Warp Mind | Spell | Pathfinder 2e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
Warp Mind - Enchantment 7
EMOTIONDIVINEENCHANTMENTINCAPACITATIONMENTALOCCULT

Traditions Components
arcane occult material somatic verbal
Cast Range Target Duration Saving Throw
2 actions 120 Feet 1 Creature - Will
Description
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.
  • Critical Success The target is unaffected..
  • Success The target spends the first action on its next turn with the confused condition.
  • Failure The target is confused for 1 minute.
  • Critical Failure The target is confused permanently.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Spell

Link/Embed