Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard‑like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites. The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They’re often accompanied by other, more powerful leshys. | |
Perception | +7; darkvision |
Languages | Common, Druidic, Sylvan; speak with plants (sunflowers only) |
Skills | Acrobatics +6, Diplomacy +8, Nature +5, Stealth +7 (+9 in plains) |
STR +0 , DEX +3 , CON +1 , INT +0 , WIS +2 , CHA +3 | |
AC | 16 |
Saving Throws | Fort +4, Ref +10, Will +7 |
HP | 20 |
Speed | 25 feet |
Melee | 1 action tendril +6 (agile, finesse), Damage 1d8 bludgeoning |
Ranged | 1 action seed +6 (range increment 20 feet), Damage 1d6 bludgeoning |
Special Abilities | Heliotrope free action (aura, evocation, light, primal) 20 feet; Requirements The sunflower leshy begins its turn in an area of bright light; Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.
Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours. Failure The creature is distracted by the light, becoming flat‑footed for 1 round. Critical Failure As failure, but the creature is also dazzled for 1 round. Verdant Burst (healing) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30‑foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours. |
Spells | Primal Innate Spells DC 17; 4th speak with plants
Change Shape 1 action (concentrate, polymorph, primal, transmutation) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of tree shape. Seed Spray 2 actions (conjuration, primal) The sunflower leshy launches a deluge of seeds from their head in a 15‑foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against dazzled creatures. The sunflower leshy can’t use Seed Spray again for 1d4 rounds. |