Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it. | |
Perception | +5; low-light vision |
Languages | Common, Druidic, Sylvan; speak with plants (gourds only) |
Skills | Nature +5, Stealth +7 |
STR +2 , DEX +4 , CON +2 , INT -1 , WIS +2 , CHA +0 | |
AC | 17 |
Saving Throws | Fort +5, Ref +7, Will +9 |
HP | 20 |
Speed | 25 feet |
Melee | 1 action fist +7 (agile, finesse), Damage 1d4+2 bludgeoning plus ensnare |
Ranged | 1 action seed +9 (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnare |
Special Abilities | Keepsake (abjuration, primal) The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending. Verdant Burst (healing) When a gourd leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours. Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target’s limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is Immobilized for 1 round and the penalty to Speed lasts for 1 minute. |
Spells | Primal Innate Spells DC 15; 4th speak with plants
Change Shape 1 action (concentrate, polymorph, primal, transmutation) The gourd leshy transforms into a Small gourd bearing plant. This ability otherwise uses the effects of tree shape. |