Wargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish from their less-intelligent cousins. But despite their intelligence, wargs have simple desires for food and shelter, making them easy for evil humanoids such as orcs and hobgoblins to recruit to protect their camps or join them in battle. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet. | |
Perception | +8; darkvision, scent (imprecise) 30 feet |
Languages | Common, Goblin, Orcish |
Skills | Acrobatics +7, Athletics +8, Deception +6, Intimidation +6, Stealth +7, Survival +8 |
STR +4 , DEX +3 , CON +3 , INT -1 , WIS +2 , CHA +2 | |
AC | 17 |
Saving Throws | Fort +11, Ref +9, Will +6 |
HP | 36 |
Speed | 40 feet |
Melee | 1 action jaws +11, Damage 1d8+4 piercing plus Grabbed
Swallow Whole 1 action (attack) ; Small, 1d6+2 bludgeoning, Rupture 9 |
Special Abilities | Avenging Bite reaction Trigger A creature within reach of the warg’s jaws attacks one of the warg’s allies. Effect The warg makes a jaws Strike against the triggering creature. Pack Attack The warg’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the warg’s allies. |
Swallow Whole The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can’t use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature’s Reflex DC. If it succeeds, it swallows the creature. The monster’s mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can’t attack creatures it has swallowed. A swallowed creature is grabbed, is slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it’s swallowed. If the victim Escapes this ability’s grabbed condition, it exits through the monster’s mouth. This frees any other creature grabbed in the monster’s mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is flat-footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster’s space. If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage. |