Her black hair flowing in the wind, a human female’s delicate and precise
movements cause her spears to dance, filling the invading gnolls with holes.
Clad in half plate armor, an elf brings his longswords, floating in the air,
soaring right in front of him, parrying the blade of the human who dared challenge him.
Crouching low the the ground, a halfling’s practiced movement sends a flurry
of daggers, piercing into the chests of the guards as they made their rounds.
Among the most elite of fighters are the blade dancers, a ancient practice that
can be traced back to the high elves, blade dancers weave magic through their blades with their dance, sending the metal surging through the sky. Whether it be carving a way through goblins on the battlefield, or going toe to toe with Knights in an arena, blade dancers will do the job.
Martial training:
Blade dancers begin their training as regular fighters, they master the art of
sword, spear, and dagger. Unlike wizards and sorcerers, who are taught to shape reality and create spells, blade dancers simply tug at the strings. They learn to use precise movements in order to send blades flying across the battlefield. They learn to use magic at an instinctual level. They don’t have any spells they use to tear up the battlefield, instead they learn to control metal and use it to weave destruction with their blades.
Dance of death:
Blade dancers use eloquent movements to move their blades. Their magic
simply holds the blades in the air, and each blade dancer uses a different form of the dance. The sight of a blade dancer practicing is beautiful, but these same pretty moves can cause devastation on the battlefield. Blade dancers memorize these movements so well that they become instinctual on the battlefield.
Blade dancers develop their own form over many years of training, the
movements of their dance usually reflect the form the blades dance in. A flashy, showy dance, might contain swirling movements meant to show off to a crowd, or a precise, to the point, dance would have little unnecessary bits and send blades flying with deadly precision. Blade dancers are so known for their dances, that some make hundreds of gold simply showing off.
Most blade dancers can be found as elite troops in an army, but some find
work as entertainers. Mercenary work is another big job for blade dancers, as their skill is sought after throughout the world, but sometimes a life of travel awaits the wandering soul of a blade dancer. When cases like those arise, adventurers are born.
Creating a blade dancer:
When making a blade dancer, consider your characters specific form of the
dance. Are they flashy, with flourishes and spins? Are they fast, and deadly? Or are they powerful, putting weight behind each movement? Another important thing to consider is how you got your training. The art of blade dancing is no easy thing to pick up and many foolish men have been killed trying to master the deadly art. Did you train in a military academy, with dozens of students like yourself? Did you train in a secluded monastery, where you were taught a calm and soothing dance? Or where you trained one on one, with a mentor who also knew the way of the dance?
Whatever the training, whatever the dance, a blade dancer is a welcome
addition in most armies. What called you to adventuring? Why did you set out to seek out danger? The life of a blade dancer finds beauty in death, how will you put a spin on the dance?
Quick Build:
You can make a blade dancer quickly by following these suggestions. First,
dexterity should be your highest ability score, followed by strength or constitution. Second, chose the soldier background.
Dance of blades: Using ancient magic, you can cause your blades to dance in the air, suspended by nothing but your magic. Twice per long rest, as a bonus action you can cause 2 weapons with the light, and finesse properties to float around your body, you can have a maximum of 2 weapons active at a time. On each subsequent turn, you can use your bonus action to move each blade 15 feet, the weapons can not be more than 50 feet away from you. You cannot activate your dance of blades if you are wearing heavy armor, the plates interfere with your ability to make the precise movements of your blade dance. You can forgo a number of attacks on your turn to make that number of attacks with your floating weapons. These weapons use your dexterity modifier for attacks, and half of your dexterity modifier (rounded up) for damage rolls. You can only attack with each of your weapons once, if you use all of your attacks to attack with your floating weapons, and you have a unused weapon, you can make an attack with it as a bonus action. Having your dance of blades active counts as having a concentration spell active so you have to make concentration checks upon taking damage. You gain an additional use of this ability at levels 5, 10 and 15 Battle dances: Starting at 2nd level, you learn to use your graceful movements to manipulate the battlefield. These dances are fueled by superiority dice, special dice that you expend on using your dances. Dances: you learn 3 maneuvers of your choice, which are detailed under the dances section which is located after the subclass options.. You learn 2 additional maneuvers at 6th, 9th, 14th and 17th level. Each time you learn a different maneuver, you can also replace your existing maneuvers. Superiority dice: you have four superiority dice which are d8s. A superiority dice is expended when you use it. You regain all expended superiority dice upon finishing a short or long rest. You gain another superiority dice at 6th level, 10th level and another at 14th level. Blade orders: At 3rd level, you specialize into one of two different blade orders; the order of precision, or the order of the swarm. The archetype you choose gives you features at 3rd, 6th, 11th, and 16th level. Ability score improvement: When you reach 4th level, and again when you reach 8th, 13th, 16th, and 19 level, you can increase 2 ability scores by 1 or 1 ability score by 2. Alternatively you can take a feat instead of improving your ability scores. Extra attack: At 5th level, when ever you take the attack action, you can make two attacks instead of one. When you reach 12th level, your number of attacks increases to 3. Meld metal: At 7th level, your control of metal expands to include your armor as well. When you are wearing medium armor (other than hide) you gain the following benefits. Your potential dex bonus increases to +3 You no longer take disadvantage on stealth checks in scale mail or half plate. Peace of mind: At 15th level, you have advantage on concentration checks to keep your dance of blades active. Graceful movements: At 18th level, you have advantage on dexterity saving throws and initiative rolls. Storm of blades: At 20th level you become a whirlwind of blades, you gain the following benefits: Whenever you roll initiative without any superiority dice remaining, you regain 1 superiority dice Whenever you use a maneuver which has you roll a superiority dice, once it is rolled you can choose to roll a second dice and add the totals together, both dice are expended. Maneuvers:
You start with the following equipment, in addition to the equipment granted by your background:
Blade orders: Different blade dancers decide to focus on different aspects of the dance. Some prefer to overwhelm opponents with a sheer number of blades, others prefer to use precise attacks to cut down their opponents. Order of precision: The order of precision teaches a perfect strike, one that hits the hardest, they also specialize in larger weapons than other blade dancers. Bonus dances: In addition to the standard maneuvers available to the blade dancer, you have access to the following maneuvers: