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Druid Elder

Medium Humanoid (any race, Any

Armor Class 15
Hit Points 200
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

12
( +1 )

INT

20
( +5 )

WIS

20
( +5 )

CHA

16
( +3 )

Saving Throws Intelligence +9 d20+9 , Wisdom +9 d20+9
Skills Medicine +13 d20+13 , Nature +13 d20+13 , Perception +13 d20+13
Damage Resistances damage from spells and nature attacks
Condition Immunities Charmed
Senses Passive perception 12
Languages Any six languages
Challenge Rating 12

Description

The druid elder has proven themselves as one of the wisest, most powerful members of the druid community. This takes not one great feat, but many. They have shown themselves to be be fair, consistent, even-tempered, and loyal to the clan. A druid elder is first and foremost a leader, but when faced with direct combat they are a force to be feared.

Ideals

Service. I am a servant of my clan. Nothing comes before the good of those I lead.

The Druid Elder is an 18th level spell caster. The Druid Elder has advantage on saving throws agains spells and other magical effects.

At will: Create Bonfire, Druidcraft, Guidance, Primal Savagery, Thorn Whip, Thunderclap

1/day: Druid Grove, Plane Shift, Feeblemind, Shapechange

3/day:
  1. Absorb Elements, Charm Person, Cure Wounds, Snare
  2. Flame Blade, Hold Person, Summon Beast
  3. Feign Death, Plant Growth, Summon Fey
  4. Stoneskin, Summon Elemental, Wall of Fire
  5. Mass Cure Wounds, Reincarnate, Wrath of Nature


As a circle druid you have access to special spells related to your place of origin. These are always prepared.

Origin Known Spells
Arctic Hold person, Spike Growth, Sleet Storm, Slow, Freedom of Movement, Ice Storm, Commune with Nature, Cone of Cold
Coast Mirror Image, Misty Step, Water Breathing, Water Walls, Control Water, Freedom of Movement, Conjure Element, Scrying
Desert Blur, Silence, Create Food and Water, Protection from Energy, Blight, Hallucinatory Terrain, Insect Plague, Wall of Stone
Forest Barkskin, Spider Climb, Call Lightening, Plant Growth, Divination, Freedom of Movement, Commune with Nature, Tree Stride
Grassland Invisibility, Pass Without Trace, Daylight, Haste, Divination, Freedom of Movement, Dream, Insect Plague
Mountain Spider Climb, Spike Growth, Lightening Bolt, Meld into Stone, Stone Shape, Stoneskin, Passwall, Wall of Stone
Swamp Darkness, Melf's Acid Arrow, Water Walk, Stinking Cloud, Freedom of Movement, Locate Creature, Insect Plague, Scrying
Underdark Spider Climb, Web, Gaseous Form, Stinking Cloud, Greater Invisibility, Stone Shape, Cloudkill, Insect Plague

Actions

Quarterstaff. Melee Attack: +6 to hit d20+6 , reach 5 ft., one target. Hit: 4 1d4+2 bludgeoning damage.


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