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Druid (Strong) in Dungeons & Dragons 5e

Druid (Strong)

Medium Humanoid (any race, Any

Armor Class 15
Hit Points 40 9d8
Speed

STR

9
( -1 )

DEX

14
( +2 )

CON

11
( +0 )

INT

12
( +1 )

WIS

17
( +3 )

CHA

11
( +0 )

Saving Throws Int d20+4 , Wis d20+6
Skills Medicine d20+4 , Nature d20+6 , Perception d20+4
Senses Passive perception 14
Languages Druidic + Any two
Challenge Rating 6

Description

Druids dwelt in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance. These strong druids are older than the average druids adventurers may encounter and their experience has made them more powerful.

The druid is a 9th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).

At will: Druidcraft, Infestation, Poison Spray, Thorn Whip

1/day: Wrath of Nature

3/day: First Level: Absorb Elements, Earth Tremor, Entangle, Ice Knife, Thunderwave Second Level: Flame Blade, Spike Growth, Summon Beast Third Level: Conjure Animals, Elemental Weapon, Water Breathing Fourth Level: Gaurdian of Nature, Giant Insect, Stoneskin

Actions

Quarterstaff: Melee Weapon Attack: +2 to hit d20+4 , reach 5 ft., one target. Hit 3 1d8+2 bludgeoning damage.


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