| Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and fences. | 
            | Perception | Expert | 
            | Languages | Common | 
            | Skills | Athletics  Trained , Intimidation  Expert , Stealth  Trained | 
            | STR  +4 ,             DEX  +2 ,             CON  +3 ,             INT  -1 ,             WIS  +2 ,             CHA  +0
 
 
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            | Items | club, sling (10 bullets), studded leather armor | 
            | AC | 18 | 
            | Saving Throws | Fort +9,             Ref +8,             Will +6 | 
            | HP | 34 | 
            | Speed | 25 ft | 
            | Melee | club  Expert   +5 / 0 , Damage  bludgeoning 
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            | Ranged | sling  Expert   +3 / -2  (propulsive, range increment 50 feet, reload 1), Damage  bludgeoning Club  Expert   +3 / -2  (thrown 10 feet), Damage  bludgeoning 
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            | Special Abilities | Attack of Opportunity- Brutal Beating The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).Snagging Strike Single Action Trigger The ruffian has one hand free, and its target is within reach of that hand; Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.Sneak Attack  The ruffian deals an extra  1d6  precision damage to flat-footed creatures.
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