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Captain Blademark in Dungeons & Dragons 5e

Captain Blademark

Small Gnome , Lawful Neutral

Armor Class 15 (+1 studded leather)
Hit Points 27 [6d6+1]
Speed 25ft

STR
12 +1
DEX
14 +2
CON
13 +1
INT
15 +2
WIS
10 0
CHA
13 +1

Saving Throws Dex +4, Int +4
Skills Deception +5, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses darkvision 60 ft., passive Perception 10
Languages Draconic, Gnomish, Trade Tongue
Challenge 2 (450 xp)


Description

Captain Blademark is a dark-haired but balding male gnome with a cruel smirk that shows off his carefully pointed teeth. He began his military career as a quartermaster, but his cruelty got him moved to command and eventually promoted to captain of the 2nd Sword stationed on the Krakova border. He believes that he should gain command of the company by dint of his superiority and long service. He is secretive, cunning, argumentative, and always suspicious that everyone outside his immediate circle of supporters is plotting against him.   Equipment. shortsword, +1 studded leather, serpent venom poison, poisoner’s kit, antitoxin, 215 gp


Captain Blademark is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks, 2 sorcery points). He has the following sorcerer spells at the ready:

At will: mage hand, message, minor illusion, prestidigitation

1/day: disguise self, magic missile, silent image


Magic Resistance. Captain Blademark has advantage on saving throws against spells and other magical effects.   Cunning Action. Captain Blademark can use a bonus action on his turn to Dash, Disengage, or Hide. Sneak Attack (1/turn). Captain Blademark deals an extra 3 (1d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Captain Blademark that isn’t incapacitated and Captain Blademark doesn’t have disadvantage on the attack roll.


Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


 

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