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Fallen's Shadow in Pathfinder 1e

Fallen's ShadowCR 6

Fallen and disgraced they roam...


CE Medium Undead, Chaotic, Devil, Evil, Incorporeal
Initiative: +8
Senses: See in Darkness, Telepathy 100 ft., True Seeing

Defense

AC: 19, touch 15, flat-footed 14 (+4 Dex, +4 Deflection, +1 Dodge)
HP: 65 9d8+27
Fortitude: +5 Reflex: +10 Will: +7
Defensive Abilities: RS 10 (Acid & Cold)
Immune: Undead Immunities, Fire, Poison, Nonmagical Weapons
DR: DR 5/Good or Lawful

Offense

Speed: 30 ft., Fly 50 ft.
Melee: 2 Claws +9/+3 (1d6+3, x2)
Special Attacks: Haunted Past: Should a Fallen's Shadow in any sense encounter a fragment or artifact from its past, whether when as an Angel or Devil, it becomes enraged & Rages for as long as in sight or sound of the artifact, or until it exhausts itself. When this happens, the Fallen's Shadow becomes sorrowful, and suffers the Sickened condition for 1d10 rounds. This does not replace or override the Fatigue from ending a Rage.   Longing for Memories: Instead of dealing damage, a Fallen's Shadow can use a successful melee attack to drain 1d3 Intelligence or Wisdom from the target, whichever is the highest.   Rage: 6 rounds/per day Str 20 AC 17, (touch) 13, (flat-footed) 12, (CMD) 30. HP +18 Will +9 2 Claws +11/+5 (1d6+5, x2)   Sneak Attack: When flanking or hidden, and not raging, a Fallen's Shadow deals 2d6 extra damage.   Summon (20% 1 Fallen's Shadow)
Space: 5 ft.
Reach: 5 ft.
Spell-like Abilities: (CL 9th)   Constant: True Seeing   At Will: Ethereal Jaunt

Statistics

Str 16, Dex 19, Con --, Int 8, Wis 12, Cha 15
Base Attack: +6, +0 CMB: +6, +0 CMD: 28
Feats:
Dodge, Improved Initiative, Toughness
Languages: Celestial, Common, Draconic, Infernal

Ecology

Environment: Hell
Organization: Solitary
Treasure: Standard

Physical Description

The shadowy silhouette flaps its cursed wings, taking on the visage of an erinyes, though without all detail.


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