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Janmouth Greatstone in Dungeons & Dragons 5e

Janmouth Greatstone

Medium Mountain Dwarf, Master of the Forge (Cleric), Lawful Good

Armor Class 19
Hit Points 70hp (7d10+28)
Speed: 25 ft Swim: 15 ft Climb: 15 ft

STR

15
( +2 )

DEX

11
( +0 )

CON

17
( +3 )

INT

16
( +3 )

WIS

18
( +4 )

CHA

10
( +0 )

Saving Throws Intelligence +5, Wisdom +7, Charisma +3.
Skills Insight +7, Medicine +7, Religion +5, History +9 (On Stonework)
Damage Resistances Poison and Fire.
Senses Darkvision 60ft.
Languages Common, Dwarvish, Gnomish
Challenge Rating 5

Janmouth Greatstone is a 7th level cleric. His spellcasting ability is Wisdom (spell save DC 15 +7 to hit with spell attacks.) For spell slots he has 4 level 1, 3 level 2, 3 level 3 and 1 level 4 available to him.

At will: Mending, Spare the Dying, Light, Resistance.

1/day: Level 4: Fabricate, Wall of Fire, Stone Shape.

3/day: Level 3: Elemental Weapon, Protection from Energy, Revivify, Create Food and Water.   Level 2: Heat Metal, Magic Weapon, Enhance Ability, Lesser Restoration, Spiritual Weapon.   Level 1: Identify, Searing Smite, Create or Destroy Water, Purify Food and Drink, Healing Word, Cure Wounds.


Turn / Destroy Undead: Undead make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage, if it's below the 1/2 CR rating. A turned creature must spend its turns trying to move as far away from Janmouth Greatstone as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. This has 2 uses.   Blessing of the Forge: (Already applied) +1 AC to the his own armor.   Soul of the Forge: (Already applied) Janmouth Greatstone gain resistance to fire damage. While wearing heavy armor, Janmouth Greatstone gain a +1 bonus to AC.

Actions

Multiattack. The Janmouth makes two attacks with his warhammer.   Janmouth's Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, plus 4 (1d6) radiant damage.


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