Lara Rianon | Character Sheet | Zweihander | Statblocks & Sheets | World Anvil

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Difficulty Rating
Trivial
Easy
Routine
Standard
Challenging
Hard
Arduous
+30%
+20%
+10%
+/-0%
-10%
-20%
-30%

Lara Rianon

The Hedge Knight

"The depths are crushing, the shallows inviting"

Human
Ancestry
Husky +10% price
Build Type
Zima - Miesiąc Światła
Season of Birth
Adult
Age group
Light tan
Complexion
Social Class
female
Sex
zielone/złote
Eye Color
opportunitsic = perception
Upbringing
190
Height
104 kg
Weight
rude
Hair Color
Isenberg
Place of Birth
Different colored eyes
Distinguishing Marks
Kult Dziewięciu - Wilczyca
Patron Deity
Drawbacks and Disorders
Order and Chaos
987654321 Corruption 123456789
Gain Fate Point                  
0
                  Gain Disorder
Fate Points: 2
Reputation Points: 2
Permanent Chaos Ranks: 0
Order Alignment - SKEPTICISM
Nothing is as it seems, a lesson you’ve learned all too well and one that others seem too willing to repeatedly fail. You know better than to take anything at face value, believing in what your own eyes tell you and nothing more. Playing devil’s advocate serves almost no risk and potentially offers greater reward.
Chaos Alignment - CYNICISM
Your absolute lack of faith has led you to many losses in your life: opportunities, love, wealth and friendship. While others leave the ship of despair and strive for a shore not visible, you take sick comfort that many of them will drown.

Attributes And Skills

Primary Attributes
Combat
46
Bonus Advance
Ancestral modifier
1
Combat Bonus [CB]
6
Skills
Skill Ranks +10
Focuses
Martial Melee*
  
Bladed, Crushing, Parry Attack
Martial Ranged*
  
Simple Melee
  
Bladed, Brawling, Crushing, Parry Attack
Simple Ranged
  
Brawn
44
Bonus Advance
Ancestral modifier
Brawn Bonus [BB]
6
Athletics
  
Climb, Lift, Row, Swim, Wrestle
Drive*
  
Carting, Coaching, Wagoner
Intimidate
  
Toughness
  
Consume Alcohol, Resist Disease, Resist Flames, Resist Magick, Resist Peril, Resist Poison, Resist Weather
Agility
39
Bonus Advance
Ancestral modifier
-1
Agility Bonus [AB]
3
Coordination
  
Pilot*
  
Boating, Ocean Lore, River Lore, Sailing
Ride*
  
Skulduggery
  
Stealth
  
Perception
39
Bonus Advance
Ancestral modifier
1
Perception Bonus [PB]
4
Awareness
  
Eavesdrop
  
Scrutinize
  
Survival
  
Intelligence
32
Bonus Advance
Ancestral modifier
1
Intelligence Bonus [IB]
5
Alchemy*
  
Counterfeit*
  
Education*
  
Folklore
  
Gamble
  
Ball games, Cards, Chess, Cockfighting, Dice
Heal*
  
Navigation*
  
Warfare*
  
Willpower
36
Bonus Advance
Ancestral modifier
-1
Willpower Bonus [WB]
4
Incantation*
  
Interrogation*
  
Resolve
  
Resist Fear, Resist Magick, Resist Stress, Resist Terror
Tradecraft*
  
Fellowship
43
Bonus Advance
Ancestral modifier
-1
Fellowship Bonus [FB]
4
Bargain
  
Charm
  
Disguise*
  
Guile
  
Handle Animal*
  
Animal Care, Calm Animal, Rustling, Teach Trick
Leadership*
  
Rumor
  
Etiquette, Gossip, Linguistics, Public Speaking, Secret Language
Languages
Peril Threshold

7

3 + WB
+6
13
+12
19
+18
25
Peril Condition Track
UNHINDERED
Imperiled
Ignore 1 Skill Rank
Ignore 2 Skill Rank
Ignore 3 Skill Rank
INCAPACITATED!

Traits, Talents and Gifts

Traits
Mountain Amongst Men
Some Humans are incredibly tall, towering over their own kind.Being a hulking brute may have negative social consequences, asthey are oftentimes perceived as being clumsy, dunderheaded orsomewhat terrifying. Are these assertions correct? You decide.Effect: You are able to wield any two-handed melee weaponwith one hand. This also means you may freely take advantageof the Adaptable Quality for weapons using only one hand.Finally, you will reference “91 to 100” on the Height tableand will have a Husky build on the Build table.
Backbreaking Labor
You do not suffer the ill-effects of Peril, until you are at “Ignore 3 Skill Ranks” on the Peril Condition Track
Issue Challenge
Select one foe in combat. That foe is left Defenseless to all Melee Attacks and Called Shots made with melee weapons you make against them until they are defeated. You may select another foe once the current one is defeated.
Talents
Strong Jaw
Effect: When attempting to Resist Perilous Stunts, you gain a +20 Base Chance to succeed.
Carousing
Effect: When you are Intoxicated, will you be a friendly drunk or a mean drunk? When you’re a friendly drunk, gain a +10 Base Chance to Charm Tests while Intoxicated. When you’re a mean drunk, gain a +10 Base Chance to Intimidate Tests while Intoxicated. Y
Nerves Of Steel
When resting in unsafe places, your Peril Condition Track moves all steps positively to Unhindered.
Gatecrasher
When you Take Aim and then make a successful Melee Attack, add 3 Damage.
Impenetrable Wall
Opponents do not gain an advantage (such as additional Damage or bonuses to strike) when they flank, outnumber or surround you in combat.
Mounted Defense
When fighting on horseback or atop a vehicle like a cart, coach or wagon, you can substitute your Drive or Ride Skill in place of Coordination when you Dodge or Parry. In addition, you always succeed at Skill Tests to retain control when your mount or the animal that’s pulling your vehicle suffers Damage.
Reach
Weapons of this Quality may strike a foe you’re Engaged with or standing one yard away from outside of an Engagement. Additionally, foes who are armed with a Reach weapon can make an Opportunity Attack whenever someone Charges or Runs toward them.
Daemonic Gifts

Combat Profile

Encumbrance Limit

9

3+BB

6

Current

0

Overage
Initiative

7

3+PB

7

Current

0

Overage
Movement

6

3+AB

6

Current

0

Overage
Armor
DTh Mod.
Qualities

Enc.
Zbroja
3
natural, dangerous
0
Shield
Qualities

Enc.
Wooden shield
Defensive, Light
1
Dodge 
Coordination 
49
Guile 
53
Drive 
64
Ride 
49
Parry 
Simple Melee
56
Martial Melee
46
Guile
43
Charm
43
Incantation
36
Damage Threshold

9

BB + Dth Mod.
+6
15
+12
21
+18
27
Damage Condition Track
UNHARMED
Lightly Wounded
Moderately Wounded
Seriously Wounded
Grievously Wounded
SLAIN!
Injuries
Weapons
Weapon Skill Load (AP) Ammo Handling Distance
(short/med x2/long x3)
Damage Qualities Enc.
sword Simple Melee 0 One-handed engaged cb Slow, Weak 1
shiv Simple Melee One-handed engaged cb 1
Zweihänder Martial Melee Two-handed Engaged or 1 yard cb Punishing, Reach, Slow 3

Trappings and Wealth

GC
0
SS
10
BP
0
Enc.
0
Trappings on Self
Qty.
Enc.
Bandages
0
wilderness cloak
1
warm vest
1
simple attire
1
heavy boots
1
ruck sack
1
tent
1
Mapa
1
Trappings on Steed or Vehicle
Enc.
Reagent
Qty.
Enc.
Property

Magic and Rituals

Cast Magic (Incantation): 36
Intelligence Bonus [IB]: 5
Willpower Bonus [WB] 4
 Arcane
 Covenant
 Divine
Spells
Rituals

Reward Points and Professions

Current Reward Points
340
Total Reward Points
3340
Personal Goals
BACKBREAKING LABOR
The Laborer is accustomed to hardship and demanding physical routine. They are the go-to when laborious tasks need to be performed, requiring not only strength, but tenacity and endurance.
Effect: You do not suffer the ill-effects of Peril, until you are at “Ignore 3 Skill Ranks” on the Peril Condition Track.
Jestem bohaterem Vorbergu.
Professions
Basic
100 RP
Profession
Laborer
SR
Athletics
SR
Drive
SR
Folklore
SR
Gamble
SR
Handle Animal
SR
Resolve
SR
Rumor
SR
Pilot
SR
Simple Melee
SR
Toughness
Trait
BACKBREAKING LABOR
BA
[AB]
BA
[BB]
BA
[BB]
BA
Fellowship+1
BA
[IB]
BA
[WB]
BA
[WB]
TA
Carousing
TA
Nerves of Steel
TA
Strong Jaw
Intermediate
200 RP
Profession
HEDGE KNIGHT
SR
Athletics
SR
Folklore
SR
Intimidate
SR
Martial Melee
SR
Navigation
SR
Resolve
SR
Ride
SR
Simple Melee
SR
Toughness
SR
Warfare
Trait
ISSUE CHALLENGE
BA
[AB]
BA
[BB]
BA
[BB]
BA
[CB]
BA
[CB]
BA
[IB]
BA
[WB]
TA
Gatecrasher
TA
Impenetrable Wall
TA
Mounted Defense
Advanced
300 RP
Profession
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
Trait
BA
BA
BA
BA
BA
BA
BA
TA
TA
TA
Unique Advances
Punishing - Immediately after striking a foe, weapons of this Quality may add a 1D6 Fury Die to Total Damage in exchange for spending 1 additional Action Point on this Turn. Reach - Weapons of this Quality may strike a foe you’re Engaged with or standing one yard away from outside of an Engagement. Additionally, foes who are armed with a Reach weapon can make an Opportunity Attack whenever someone Charges or Runs toward them. DEFENSIVE: Shields and weapons of this Quality add a +10 Base Chance to Parry. LIGHT: Whenever weapons or shields of this Quality are held in your off-hand when attacking with a melee weapon in your primary hand, add +1 to Total Damage.
Powered by Zweihander d100 Character Sheet created by Verencius#6819 with a lot of help and patience from Tillerz#3807, Graylion#1115 and Ranentil. Uploaded 2020-12-20 (Version 1.0). Due to unknown error EUCLID text editor is NOT SUPPORTED. Please use Plato if some input areas show collapsed or invisible!

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System

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