Uncommon CE Small FeyGremlin | |
Perception | +9; Low-light Vision |
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Languages | Aklo, Common, Sylvan |
Skills | Acrobatics+13, Crafting+8, Deception+8, Nature+8, Stealth+11, Survival+6, Thievery+11 |
STR +0 , DEX +4 , CON +1 , INT +3 , WIS +1 , CHA +3 | |
Items | Lethargy Poison, Shortsword |
AC | 22 |
Saving Throws | Fort +6, Ref +13, Will +8 |
HP | 25 - Weaknesses Cold Iron 5 |
Speed | 100 ft |
Melee | [1 Action] Shortsword: +11; Damage: 1d6+2 piercing, plus Lethargy Poison (Agile, Finesse, Versatile S) |
Special Abilities | [Free Action] Fade from View [Requirements - The Quickling used no attack, manipulate, or move actions in the previous round. Effect - THe Quickling becomes Invisible until it uses an attack, manipulate, or move action. The Quickling can't use Fade from View again for 1d4 rounds. Sneak Attack - The Quickling's Strikes deal an extra 1d6 precicion damage to Flat-footed targets. Supernatural Speed - The Quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall. |
Spells | Cantrips [2 Actions] Dancing Lights [2 Actions] Prestidigitation 1st Level [2 Actions] Ventriloquism 2st Level [2 Actions] Shatter |
Slow Susceptibility - The Quickling takes a -2 status penalty to saving throws against effects that cause the Slowed condition. If the Quickling ever becomes Slowed, they lose Supernatural Speed, can't Fade from View and also become [b[Sickened 1 for the duration of the Slow effect. TRhey also can't reduce this sickened condition for the duration of the slowed effect. Can't Catch Me - Trigger - The Quickling is targeted by a Strike. Effect - The Quickling dards aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves. |