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Nature Warden in Pathfinder 1e

Nature WardenCR 6

"Watch the leaves, as they watch us..."

Druid 4
Neutral Medium Outsider, (Elemental, Native)
Initiative: +4
Senses: Darkvision 60 ft.

Defense

AC: 19, touch 13, flat-footed 16 (+3 Dex, +6 Natural Armor)
HP: 50 3d10+4d8+19
Fortitude: +6 Reflex: +7 Will: +9 ( +4 vs spell-like & supernatural abilities of Fey )
Immune: Elemental Immunities

Offense

Speed: 40 ft.
Melee: 2 Claws +6/+1 (1d4+3), Slam +6/+1 (1d4+3)
Space: 5 ft.
Reach: 5 ft.
Spell-like Abilities: (CL 4)   At Will (DC 15): Create Water, Light, Spark   4/day (DC 16): Burning Sands, Obscuring Mist, Summon Nature's Ally I, Produce Flame, Entangle   3/day (DC 17): Spore Burst, Summon Ally 2, Vine Strike, Flaming Sphere, Frigid Touch

Statistics

Str 12, Dex 16, Con, 14, Int 6, Wis 20, Cha 4
Base Attack: +3/-2 CMB: +3/-2 CMD: 17
Feats:
Simple Elemental Adaptation, Weapon Finesse
Languages: (Depending on current element) Terran, Ignan, Aquan, Auran
SQ: Change Element (Elemental Body II), Druid Feats, Simple Elemental Adaptation, Weapon Finesse

Ecology

Environment: Forests, Seas, Volcanoes, Fields, Any Elemental Plane
Organization: Solitary, Couple
Treasure: Incidental

Physical Description

A vaguely humanoid figure whips through the air, with leaves, vines, or even flames dressing their appearance. They're on constant watch for anything unnatural or dangerous to nature itself, not including any natural disasters. Being fiercely aggressive creatures, it's hard to reason with them before they try to burn, crush, or poison you.


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