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Twilight Sentinel in Dungeons & Dragons 5e

Twilight Sentinel

Medium Medium humanoid (any race, Sentinel, Any Non-chaotic

Armor Class 20 (plate, shield)
Hit Points 120 16d8+48
Speed: 30 ft

STR

19
( +4 )

DEX

15
( +2 )

CON

16
( +3 )

INT

13
( +1 )

WIS

15
( +2 )

CHA

16
( +3 )

Saving Throws Wis +6, Cha +7
Skills Athletics +8, Intimidation +7, Perception +6
Senses passive Perception 16
Languages Common, any two languages
Challenge Rating 11

The twilight sentinel's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells innately without expending somatic or material components.

1/day: lesser restoration, zone of truth, dispel magic

2/day: locate creature, hold person

3/day: protection from evil and good, sanctuary


Aura of Protection. The twilight sentinel and friendly creatures within 30 feet of it have advantage on wisdom saving throws   Sacred Weapons. The twilight sentinel's weapon attacks are magical. When the twilight sentinel hits with its morningstar, the weapon deals an extra 18 (4d8) radiant damage (included in the attack).

Actions

Multiattack. The twilight sentinel makes three attacks with it's morningstar.   Morningstar. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage plus 18 (4d8) radiant damage.   Divine Sense (3/Day). Until the end of the twilight sentinel's next turn, it knows the location of any celestial, fiend, or undead within 60 feet of it that is not behind total cover. It knows the type of the creature but not its identity.


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