Defense
AC: 16, touch 12, flat-footed 14 (+2 Dex, +4 Natural Armor, +1 Size)
HP:
20
4d10
Fortitude: +0 Reflex: +6 Will: +7
Immune: Fire, Poison
DR: DR 5/Good or Cold Iron, Resistance 10 (Acid), Resistance 10 (Cold)
Offense
Speed: 20 ft., Fly 40 ft.
Melee: 2 Claws +4 (1d3-1), Short Sword +4 (1d4-1)
Space: 2.5 ft. Reach: 5 ft.
Spell-like Abilities: (CL 4)
At Will (DC 12): Drench, Detect Magic, Spark, Bleed, Prestidigitation
2/day (DC 13): Peacebond, Bungle, Color Spray, Negative Reaction, Undine's Curse
1/day (DC 14): Arcane Disruption, Compulsive Liar, Beacon of Guilt, Paranoia, Blindness/Deafness, Lesser Curse Terrain
Summon: A nain rouge can attempt to summon a low-leveled Devil as an ally (1-20% 2 Imps, 21-40% 1 Lemure, 41+% Nothing). The summoned Devils will only last for 1 hour until returning to Hell.
Bestow Curse: Once per day, the nain rouge can cast Bestow Curse as a spell-like ability. It uses it's HD as a caster level, and the target must beat a DC 16 Will save.