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Three Earrings in Dungeons & Dragons 5e

Three Earrings

Medium Tabaxi Pirate Captain , Neutral Evil

Armor Class 15
Hit Points 65
Speed 30ft Climb: 20ft

STR
15 +2
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 0
CHA
14 +2

Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Sahaugin
Challenge 2


Description

A pale, spotted, Tabaxi bandit captain, she is a low-ranking member of the Revelry pirates



Feline Agility. When Three Earrings moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this trait, she can’t use it again until she moves 0 feet on one of her turns.


Actions

Multiattack. Three Earrings makes three melee attacks: two with her scimitar and one with her dagger. Or Three Earrings makes two ranged attacks with her daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.   Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Reactions

Parry. Three Earrings adds 2 to her AC against one melee attack that would hit her. To do so, Three Earrings must see the attacker and be wielding a melee weapon.


 

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